Welcome to Beetroot 2.0
Discover and apply Learning 2.0 with a qualification in the Diploma of Training and Assessment.
Beetroot 2.0 is a project-based learning course. It contextualises the units of competency packaged towards the Diploma of Training and Assessment. You will develop, plan and implement a strategy using social e-learning technology for organisational and individual learning. The course will equip you with advanced management, leadership, facilitation and technology skills required for successfully reshaping a strategy to organisational and individual learning.
This customised approach to the Diploma of Training and Assessment builds upon The Australian Flexible Learning Framework’s research into the process of embedding innovative learning practices. Beetroot 2.0 is a flexible learning model you can duplicate or modify to apply these processes on the ground in your life or organisation.
Course overview
‘Beetroot 2.0 starts with getting approval from the Project Sponsor to initiate your project. Remember your business unit, human resources, compete with marketing, customer service, research and development, and information technology for resources.’
In any organisation reshaping the strategy for organisational and individual learning will require skills, tools and processes. From identifying needs and objectives of the ‘project’ through to completion, the project life cycle applies to any business endeavour to produce a set of deliverables within clearly specified time, cost and quality constraints.
The Beetroot 2.0 learning model posits that learning projects (initiatives) are no different from standard business operational activities as they:
• Are unique in nature
• Have a defined timescale
• Have an approved budget
• Involve risk
• Achieve beneficial change
Just as a project is a strategy to achieve an objective, Beetroot 2.0 maps the project lifecycle to embed social e-learning and innovative learning practices to an organisation. Your trainer will guide you to manage costs, time, quality, change and risk.
Beetroot 2.0 neatly integrates the topics below into a cohesive strategy for adapting the approach to organisational and individual e-learning.
Virtual communities
• Engage staff with enterprise communities of practice
• Use social networking software to connect customers with employees for contiuous impprovement
• Policy and procedure
• Online mentoring skills
Online assessment
• Plan, design, analyse and develop, deliver and evaluate online assessment using Web 2.0 tools
• Facilitate asynchchronous learning communities
Organisational Training Needs Analysis
• Design, deploy and manage an organisational training needs analysis using ‘customised’ Web 2.0 tools
• Analyse and interpret this data in real time using these ‘customised’ Web 2.0 tools
• Identify opportunities for co-creating user-generated content and knowledge sharing using Web 2.0 tools
Skills recognition (RPL/RCC)
• Evaluating ‘commercial’ skills recognition models
• Employing behavioural interviewing techniques during skills recognition processes
• Constructing skills recognition processes supporting candidatess using mobile technology and Web 2.0 tools to gather and self manage evidence in an eportfolio
• Identify opportunities to use this content for knowledge sharing within the organisation
• Differentiating eportfolios from ‘generic’ Web 2.0 tools to support user-specified learning outcomes, skill sets, professional development planning and self management
• Policy and process
User-generated content
• Promote knowledge creation and sharing
• Plan and encourage a culture of sharing user-generated content
• Mechanisms to reward user-generated content
Management
• Align strategy to the business case
• Initiate, plan, execute and close using project management tools
• Evaluation processes of training and assessment systems and/or services
• Measure the success of your project using real business indicators
Beetroot 2.0 is delivered using Web 2.0 as the platform for learning and interaction. Web 2.0 is: the world wide web plus hosted services (tools), such as social networking sites, photo/video sharing sites, blogs, micro-blogs, wikis, and folksonomies. Commonly referred to social software.
